"Sky Wave" is an endless runner game set in a stylized, gravity-defying environment where players control a dynamic cube navigating an ever-evolving platform filled with vibrant obstacles and multiplying companions.
As the 3D modeler on this project, I was responsible for creating all in-game assets, focusing on clean, low-poly designs optimized for performance without sacrificing visual appeal.
I developed modular environments and visually distinct obstacles to enhance gameplay clarity while maintaining a cohesive aesthetic. My role also included iterating on stylization choices to match the fast-paced, energetic nature of the game, ensuring every model contributed to both the functionality and immersive feel of the world.